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i know this sounds stupid, and there's not a chance the devs would do such a thing. but i'd love to be able to play some of the earlier parts of the game, or conceptuals that could have made it into the game but didn't, sort of like the "missing information" mod for half-life 2. that was great stuff. » 3/29/13 6:26pm 3/29/13 6:26pm

I really appreciated the work you did with the Native American feelings of the game, especially when you're younger conner. I game me some really memorable moments (im0), could you elaborate on what it was like working with real native Americans? What kind of research did you guys do, I loved the game guys. Great work… » 12/04/12 4:20pm 12/04/12 4:20pm

I kind of enjoyed the environments from Enslaved, it was post-apocalyptic with green and bright vegetive saturation everywhere. As for art design, for next gen I really do have to applaud Bioshock. I think that's just an incredible visual mile-stone for gaming, and something even some developers today should benchmark… » 7/19/12 3:26pm 7/19/12 3:26pm

I think mistakes. Like for instance, Portal 2. Wheatley, a seemingly intrepid robot slips over his words and shows incredible emotion for what he is. For those things I believed his story and case as a character, because we've all done what he's done. Perhaps reliability? I find that in comedy as well, when someone is… » 7/14/12 7:41pm 7/14/12 7:41pm